/**
 * ...
 * >author		João Vítor de Souza
 */

package com.joaosouza.media 
{
	import com.cupcakeengine.media.SoundManager;
	import flash.media.Sound;

	public class GameSound implements IGameSound
	{
		// ___________________________________________________________________ CONSTANTS		
		
		// ___________________________________________________________________ CLASS PROPERTIES
		
		// ___________________________________________________________________ INSTANCE PROPERTIES
		
		// ___________________________________________________________________ GETTERS AND SETTERS
		
		// ___________________________________________________________________ CONSTRUCTOR
		
		public function GameSound()
		{ 
			SoundManager.getInstance().init();
		}
		
		// ___________________________________________________________________ PUBLIC METHODS
		
		// ___________________________________________________________________ PRIVATE METHODS
		
		// ___________________________________________________________________ EVENTS
	}
}

